BishopsArch released a new updated version of his Listener 184 map.
– Increased the density of the woodblocks and increased terrain variation inside them to improve infantry gameplay within them;
– Added bushlines and bunlines to the edge sof the woodblocks, to make it more difficult to see into them from the main roads;
– Added a mountain trail along the north side of the island, allowing infantry to move from the beach to the east side of the listening station without being spotted by the cliff side pill boxes watching the main road.
Some more changes I want to make over the next couple of weeks: Add some more life objects around the map to make the island feel more lived in. Add a ruined town (with the new destroyed building models from 1.3) to the south eastern corner of the island. Add a new, small crescent island to the north east of the map to add a new area to fight over. Increase the variation in the terrain, add more shell scrapes and bun lines across the map
I’m torn over whether to add vehicles around the map that are baked into the map, or to leave them for Game masters to placeon their own. Its nice to have ambience without cutting into the GM’s vehicle budget